![]() |
| | #1 |
| Registered User Join Date: Sep 2009
Posts: 37
| Open GL and FPS just little spheres with radian 5, blending is on i use a DualCore AMD X 2 4800 1GB Ram and 256MB Ram DDR2 Graphiccard cu punky |
| punkywow is offline | |
| | #2 |
| Registered User Join Date: Nov 2009
Posts: 1
| in order to get +100fps increase its required that you not use opengl or dx, you have to use ur harddrives hw acceleration after configuring the quadratic clock multipliers to overdrive which gives exponential increases in performance. also, consider getting a better gpu or writing more efficient rendering loops. |
| lolwat is offline | |
| | #3 |
| Super Moderator Join Date: Aug 2001
Posts: 7,472
| 400 objects should not tax the system. How many vertices are in said spheres? I normally use spheres with 32 segments longitudinally and lattitudinally. You could brute force that with 400 spheres and still not have any problems. That is if you are pre-computing the vertices and using static meshes with no hierarchy.
__________________ If you aim at everything you will hit something but you won't know what it is. |
| Bubba is offline | |
![]() |
| Thread Tools | |
| Display Modes | |
|
Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Low FPS | ~Kyo~ | Game Programming | 11 | 06-20-2006 09:12 PM |
| Open GL v.s Direct X | Frantic- | C++ Programming | 21 | 01-28-2005 11:55 PM |
| GL terrain demo preview. | Jeremy G | Game Programming | 10 | 03-23-2003 10:38 PM |
| Which Windows graphics libary do you use more often? | oskilian | Windows Programming | 40 | 10-19-2001 12:01 PM |