Well I've made some code for the menu background to my game, which I will double buffer the menu text above, It generates a random set of blue lines (looks better than it sounds). Well, anyway, I want to cycle through the colors of the background [as an animation], instead of it being blue, by changing the pallete.
Can anybody help me?
Code:#include <allegro.h> // Uses allegro. #include <time.h> // Time.h needed for random numbers. #include <stdlib.h> // Stdlib needed for rand() #define SW 640 // Screen width #define SH 480 // Screen height int main( void ) { int y = 0; int color = 0; int z; srand(time(NULL)); // Initialise randomness. allegro_init(); // Initialise the set_color_depth(32); // graphics set_gfx_mode(GFX_AUTODETECT, SW, SH, 0, 0); // mode. install_keyboard(); // Get keyboard ready. BITMAP *bmp = create_bitmap(SW, SH); // Make the bitmap. clear_bitmap(bmp); // Clear it. while(y < SH) // Loop while y is less { // Than screen height. hline(bmp, 0, y, SW, color); // Draw line to bmp. y++; // Increase y. z = rand() % 30; // Generate random number. if(z <= 15) { if(color < 255) color+= 3; else color-=3; } else { if(color > 0) color-= 3; else color+=3; } } blit(bmp, screen, 0, 0, 0, 0, SW, SH); // Draw BMP to screen. while(!key[KEY_ESC]) // Wait till esc, then quit. poll_keyboard(); // This is needed for some. allegro_exit(); // Bye! return 0; } END_OF_MAIN();



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