Format for exporting a 3ds Max model to use with DX

This is a discussion on Format for exporting a 3ds Max model to use with DX within the Game Programming forums, part of the General Programming Boards category; Should I try to have 3ds give me a vertex list so I can use the model with directx or ...

  1. #1
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    Format for exporting a 3ds Max model to use with DX

    Should I try to have 3ds give me a vertex list so I can use the model with directx or is there a better way?

  2. #2
    Guest Sebastiani's Avatar
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    Sure, why not?

  3. #3
    Not stupid, just stupider yaya's Avatar
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    You can (to my knowledge) export it as a .x file or you can write your own exporter with max script. Writing your own is pretty easy if you want just a vertex-index list, but I've found other things to be a pain such as UV coordinates. Whatever float your boat.

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