I've finally managed to get OpenGL working (yes! - OpenGL, C++ and Glut – Using CodeBlocks and MinGW « Codie Code= if anyone is interested).
Now I can't help noticing alot of anti-glut attitude - but I can't find anything in searches about the overall problems and solutions to GLUT.
Before I really start learning OpenGL, should I use something else? Because if GLUT isn't worth it in the long run and something better is available then I may aswell get used to the alternative from the beginning. I am programming on Windows (because I don't have any other choice right now) and I am using C.
So should I use GLUT and why, and if not - what are the alternatives?