G'day,
Well, most of my books start with teaching glVertex*() and so-forth, only to mention in later chapters that they're deprecated in favor of VBOs.
However, upon researching VBOs it appears not all cards support them -- well the older ones don't.
So my question is, should I be using VBOs for simple (low performance) 2D tile-like games? The only thing I'm explicitly using card memory for is textures.
Thanks
Zac