View Poll Results: OpenGL or Direct-X

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  • OpenGL

    17 80.95%
  • Direct-X

    4 19.05%

OpenGL or Direct-X

This is a discussion on OpenGL or Direct-X within the Game Programming forums, part of the General Programming Boards category; Whats better? Please Post why you think your choice is best...

  1. #1
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    OpenGL or Direct-X

    Whats better?
    Please Post why you think your choice is best

  2. #2
    31173 h4x0r gnu-ehacks's Avatar
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    And so starts another flamewar!
    What will people say if they hear that I'm a Jesus freak?
    What will people do if they find that it's true?
    I don't really care if they label me a Jesus freak, there is no disguising the truth!

    Jesus Freak, D.C. Talk

    -gnu-ehacks

  3. #3
    Intranasal Heroin User Xterria's Avatar
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    Shutcha mouth!
    Geez won't you people just shutup about all these 'flame wars?'
    I think DirectX is the best because it is more common...and with OpenGL so many people don't have the right video card or graphics card all the time. I put an OpenGL game on a CD and used it on several different computers in my house. They all ran differently...way different then the way I expected them to run.

  4. #4
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    People haveing OpenGL video cards is not a problem these days, any system up to 2 years old should have good OpenGL support.

    And no hardware company could market a card if it didnt have OpenGL support anymore.

    From a programmers viewpoint I perfer OpenGL because its easier to learn.

  5. #5
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    >Whats better?

    Neither, they're both rubbish.

    >Please Post why you think your choice is best

    Because I'm right, and everyone who disagrees is wrong.

    Seriously, here's one of the more technical comparisons that you can find using a search engine that will more informative than the rubbish likely to be written here.

  6. #6
    Registered User Invincible's Avatar
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    Unlike Sorenson, I don't think they're both Rubbish. However, that was a very informed article. These are the definitely the things you know when making a choice. Of course, it's always best to learn more than method of implementing things.

    I Voted for OpenGL though, because that's what I'm learning at moment, it's easy, and some of the demos I've seen look amazing. Although, DirectX supports some other features, like DirectPlay, that OpenGL doesn't .
    "The mind, like a parachute, only functions when open."

  7. #7
    Registered User -leech-'s Avatar
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    Tried a bit of OpenGL, a bit of DirectX...

    I picked OpenGL for it's better ease of use. Combined with SDL (for 2d) and you've got one hell of a combination.
    Not yet, have to think of one...

  8. #8
    Registered User dirkduck's Avatar
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  9. #9
    Intranasal Heroin User Xterria's Avatar
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    yeah maybe that answers the coding part of the question, but what about performance? DirectX!

  10. #10
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    Direct3D and OpenGL have minor differences in performance and looks, but they are on level ground.

  11. #11
    Registered User dirkduck's Avatar
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    Performance between the 2 is highly dependant on the graphics card. I.E a GeForce (or any nVida card) will probably preform better with openGL, while a ATI card will most likely do better with DirectX

  12. #12
    Intranasal Heroin User Xterria's Avatar
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    but more cards are meant for DirectX. Face it--its true.

  13. #13
    Registered User -leech-'s Avatar
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    I wouldn't say a card is "meant" for DX or OGL. Every card for the past 3 or so years has had support for both APIs -- it's true.
    Not yet, have to think of one...

  14. #14
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    I almost made a rude comment, but you should just check some facts before you post stupid stuff 12 year old programmer.

  15. #15
    Intranasal Heroin User Xterria's Avatar
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    BS! It's true! I have eight computers in my house, all since 1997 and only two out of the eight work correctly with OpenGL! So why don't you try it out for yourself with all sorts of computers, fat college kid! Thats right! ive seen your pictures!
    Last edited by Xterria; 02-24-2002 at 07:25 PM.

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