View Poll Results: OpenGL or Direct-X

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  • OpenGL

    17 80.95%
  • Direct-X

    4 19.05%

OpenGL or Direct-X

This is a discussion on OpenGL or Direct-X within the Game Programming forums, part of the General Programming Boards category; What game was that?...

  1. #46
    geek SilentStrike's Avatar
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    What game was that?
    Prove you can code in C++ or C# at TopCoder, referrer rrenaud
    Read my livejournal

  2. #47
    Registered User -leech-'s Avatar
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    Originally posted by SilentStrike
    What game was that?
    I'd like to know that as well.
    Not yet, have to think of one...

  3. #48
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    Red face

    Everytime graphics libraries are mentioned, even in the slightest, you jump in with Allegro. Are you being paid?
    LOL, I should be shouldn't I!?!? Er... I'll shut up now.


    BTW, with Wine running on SuSE 7.2 or higher I have been able to play many DirectX games at reasonably fast to faster speeds, but I wouldn't really call it a native port or anything.. it is basically being interpreted. Linux just does it really well (most of the time).
    Last edited by Justin W; 03-05-2002 at 11:55 AM.
    Allegro precompiled Installer for Dev-C++, MSVC, and Borland: http://galileo.spaceports.com/~springs/

  4. #49
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    Post Both are good......

    Both of them are great but at the moment im using OpenGL and i have done some good things in it. OpenGL is more easier than Direct X8. All im saying is i use OpenGL for graphics and DirectX for everything else such as Direct play, sound, input.
    - Read to Learn, and Learn to Read -

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