Right now I'm using this function:
In this way:Code:bool planeCollision2d(vector2 plane1, vector2 plane2) { vector2 vec; vec = plane1 - plane2; if(vec.dot_product(normalized(plane1)) > 1) { return false; } else return true; }
And everything appears to be working.Code:void check_paddle_collision() { if (planeCollision2d(border.topLeft, player1->paddle->getMaximum())) { player1->paddle->getLocation().y = 70; } else if(planeCollision2d(border.bottomLeft, player1->paddle->getMinimum())) { player1->paddle->getLocation().y = -70; } if (planeCollision2d(border.topRight, player2->paddle->getMaximum())) { player2->paddle->getLocation().y = 70; } else if(planeCollision2d(border.bottomRight, player2->paddle->getMinimum())) { player2->paddle->getLocation().y = -70; } }
Is there anything wrong with what I'm doing?



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