allegro flicker problem(mappy)
I just created a jetman like game using allegro and c. I used Mappy to create the map and stored it as a .fmp file.
The problem is that there is alot of flickering in the game, even though im using a double buffer. I even tried using hardware acceleration and i still have the same problem. I tried using another (much larger) map and the game works perfectly.
does anyone know what the problem could be with the current map i am using.
Would it help if i stored the map as an array and read the values directly ?