Dynamic cubic environment mapping
I need some help with my cubic environment mapping. It looks fairly good from the screenie but there are some odd textures in the cube map. However when I output all the surfaces to bmp's they look just fine.
As you can see in this screenie there is some weird green color. I do not have any green textures in the entire game. Also you can see some odd lines which looks to me like an uninit texture. However all textures should be init. I've also had where the HUD is in the map except I call a completely different render for the cube map which does not render the HUD or debug information.
I will provide code as it becomes necessary. It's quite a bit and would just clutter the post at this time. You can also see where the object being reflected is rendering - yet I specifically check for this in my render so I have no clue how it's happening.