First phases complete for space combat
Space game is coming along nicely. No textures but everything is working from a logic standpoint.
Things that are working:
2. Targeting (AI vs AI and Player vs AI)
3. Hit detection
4. HUD - target boxes with lead pippers and distance and steering cue
5. Physics (no MMOI or angular momentum yet)
Since this is the most important part of the game it's good that it is working as well as it is. The rest of the game falls into placement of assets and scripting. I do have some turret logic to complete for capital ships and fighters that have turrets.
Although hit detection is present it currently does not damage anything. This is because each component on a ship can be different and they are not yet defined. Once this is complete I can then send a message to damage a component.
It's ugly for a screenshot but it represents a lot of work.