Thread: using Scanline or Quadtree?

  1. #1
    Registered User
    Join Date
    Oct 2006
    Location
    New York
    Posts
    124

    using Scanline or Quadtree?

    I'm planning on developing a simple 3d tile class using SDL. I research on both but haven't made my mind whether to use Quad trees or scanline rendering... I could do scanline rending with Z-buffering or Using Quad trees culling but is there any advice for which one is better?
    I also had an idea to use Quad Tree to collect the data and use the Z buffer algorithm if thats appropriate....

  2. #2
    Registered User VirtualAce's Avatar
    Join Date
    Aug 2001
    Posts
    9,607
    What?

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. Quadtree and Frustum in OpenGL
    By sarah22 in forum Game Programming
    Replies: 2
    Last Post: 05-13-2009, 10:51 PM
  2. Quadtree Node -> pointers to the children node
    By yahn in forum C++ Programming
    Replies: 2
    Last Post: 04-13-2009, 06:38 PM
  3. Class with a pointer to itself
    By yahn in forum C++ Programming
    Replies: 10
    Last Post: 09-21-2008, 12:43 PM
  4. GetPixel, HDC, and heartattacks
    By Epo in forum Game Programming
    Replies: 23
    Last Post: 12-28-2004, 11:35 AM
  5. Quadtree algo
    By VirtualAce in forum Game Programming
    Replies: 2
    Last Post: 04-21-2004, 07:11 PM