using Scanline or Quadtree?

This is a discussion on using Scanline or Quadtree? within the Game Programming forums, part of the General Programming Boards category; I'm planning on developing a simple 3d tile class using SDL. I research on both but haven't made my mind ...

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    using Scanline or Quadtree?

    I'm planning on developing a simple 3d tile class using SDL. I research on both but haven't made my mind whether to use Quad trees or scanline rendering... I could do scanline rending with Z-buffering or Using Quad trees culling but is there any advice for which one is better?
    I also had an idea to use Quad Tree to collect the data and use the Z buffer algorithm if thats appropriate....

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