Sound Effects

This is a discussion on Sound Effects within the Game Programming forums, part of the General Programming Boards category; Where can I find sound effects for a game I make? Mostly sword clashes, arrows flying, hitting armors etc etc. ...

  1. #1
    Registered User C_ntua's Avatar
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    Sound Effects

    Where can I find sound effects for a game I make? Mostly sword clashes, arrows flying, hitting armors etc etc. Medieval stuff.
    I googled and found some, but if anybody knows a site which has these kind of things it will save me some trouble.
    I would prefer uncompressed .wav files.

  2. #2
    Woof, woof! zacs7's Avatar
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    The format shouldn't worry you, and since this is probably for a game I'd suggest some sort of compressed "open source" codec like ogg vorbis.

    Basically anything under a non-restrictive licence or in the public domain such as those at http://www.archive.org/details/opensource_audio . However some sounds do not list a licence, that does not mean you can use them freely.

  3. #3
    Malum in se abachler's Avatar
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    Personally I prefer .wav instead of ogg, since it doesnt require any significant decoding to put it into the DirectSound buffer.
    Until you can build a working general purpose reprogrammable computer out of basic components from radio shack, you are not fit to call yourself a programmer in my presence. This is cwhizard, signing off.

  4. #4
    Registered User C_ntua's Avatar
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    I was using .NET SoundPlayer that requires .wav format, uncompressed if I understand correctly.

  5. #5
    Super Moderator VirtualAce's Avatar
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    Uncompressed wavs can be huge. At the very least I would use RLE to compress them a bit. It won't buy you much but it will help.

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