Is it out yet? I hear the new version will break older code and such horrors. If it does make current coding obsolete, I'd rather learn it the new way. So what do I do?
This is a discussion on opengl 3 within the Game Programming forums, part of the General Programming Boards category; Is it out yet? I hear the new version will break older code and such horrors. If it does make ...
Is it out yet? I hear the new version will break older code and such horrors. If it does make current coding obsolete, I'd rather learn it the new way. So what do I do?
GL3 is essentially the same, learning-wise as previous GL versions. Fixed-function calls are deprecated now, but afaik this (GL3) has to be enabled by the user now, in order to make this deprecation apparent. You can really learn GL the same as always, and not have to worry too much about the future, thanks to the Khronos group - GL3 wasn't really the API-defining change we all really wanted, unfortunately.
Last edited by psychopath; 12-14-2008 at 10:20 AM.
Ok, thanks for clearing it up.