Worth pursuing?

This is a discussion on Worth pursuing? within the Game Programming forums, part of the General Programming Boards category; I've recently created a small OpenGL demo for an assignment and it turned out farily close to what I'd hoped. ...

  1. #1
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    Worth pursuing?

    I've recently created a small OpenGL demo for an assignment and it turned out farily close to what I'd hoped. However I've been urged by some to go further and perhaps turn it into a game of sorts.

    This being my first and only attempt at 3D in OpenGL, I'm not even sure how we'll I've pulled it off, if even to be classified as amateur work. And pretty much written their claims off as over-exaggeration. But before I pack it away in the archives, I could use a second, more experienced opinion, on where this demo rates in terms of whether or not I should bother any more work on it.

    So, is this worth pursuing at all? (be honest please, even if it should mean brutally...)

    http://www.scs.ryerson.ca/~apennist/subsim.zip

    (controls listed in the zip)

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    I only get a blank blue screen and none of the controls seem to do anything...

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    ah right, I forgot to mention the GLUT library is required:
    if your on Windows, you can get it here: http://www.xmission.com/~nate/glut.html
    (just place glut32.dll in the system folder)

    (linux users can probably DL a package)

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    Well it at first it was like "glut32.dll not found" so I got it, now it's blank blue screen.

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    It worked for me. As for your question I say go with your heart. If you think you can make it into a game then go for it. If you think it would be too hard go for something easier like a 2d puzzle game.

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    @Noise: could be a problem with the OpenGL drivers, are you on an old system (<Win2K?)

    @Drac: I can make it into a game no doubt, but if it's not worth the memory its written on, I would be less pro-active about it.
    I guess I'm just trying to test the waters before I dive in headlong...

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    My apologies if there is nothing wrong with the uploaded program.

    I program with OpenGL regularly and have the latest version. I use XP.

    And I was looking forward to checking this out!

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    Well if it isn't working for you than there must be something wrong. I have XP as well, and don't have OpenGL besides the dll. Maybe it could be the graphics card? I have a 7950 I'll test it on my laptop which has a 7600 and see how that takes it.

    @anthony I wouldn't say the Demo is bad, but it doesn't have much functionality either.
    I wouldn't make a sub game because I don't think it would be that interesting or fun personally, but if you can think of a way to make it fun then I would do it.

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    @Noise: It could result from a custom dev environment (i.e. freeglut vs glut or mesaGL vs OpenGL). I've tested it on an onboard under XP, less than 10 FPS, but still ran.

    @Drac: yeah, it's very limited right now. It would be possible to turn it into a fun game; but if an amateur game developer could double my efforts in half the time with twice the result, I think I'd be better off leaving it as a leisure/tinker project.

    If anyone has any links show casing amateur work done in a short amount of time, that would be useful as well.

  10. #10
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    Well... I'd suggest GLFW instead of glut for one.

    And then some Linux builds so the rest of the world can try it

    Not to mention I'm a big silent hunter fan, so you could do a lot with this!

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    So, is this worth pursuing at all? (be honest please, even if it should mean brutally...)
    It's a very good demo first of all. What, exactly, are your programming goals?

    Some criticisms about the quality of the demo:
    - Physical movement of the sub is pretty poor (I'm more about how stuff moves than how they look)
    - The propeller only gets animated when the submarine is turning or moving forward

    Other than that you've got a good demo and there's a lot of places you could take this. But, depending on your goals, it may be even better to just archive this one, take what you've learned and move onto some other pursuit.
    I'm not immature, I'm refined in the opposite direction.

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    I think that's what I'll do. I got the same feeling with it: good as a demo, but I'll probably want a fresh start if doing a more vested game.

    Thanks for the input guys.

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    I got it working (winrar was not conserving directories originally) and I think it looks great. The controls are terrible but it looks really good. I love the rear view window as well. But yeah I don't see how you could make a fun game out of that, you're better off putting your skills to work on something more playable.

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