I think I'm going to give learning OpenGL a shot.
I've read the first fifteen-or-so NeHe tutorials, compiled them, understood them, modified them, combined them . . . basically everything there *is* to do with the first fifteen-or-so NeHe tutorials.
Problem is, all the ideas that I have that I want to try are way too complex.
So, can anyone give me an idea that is . . .
- Fairly simple (I'm not afraid of thousands of lines, mind, but this will be my first foray into the wild world of 3D programming . . .)
- Requires a fairly broad band of OpenGL features (I don't want to keep on making rotating cubes and such . . . but I don't want to use too many features, otherwise I won't be able to complete it . . .)
- Not graphically complicated (I'll probably be writing it on an XO laptop, which does not have 3D hardware acceleration, but it does work for all the NeHe tutorials.), but it should include loaded models (not hardcoded models if possible, perhaps implementing a model loader would be good practice for me)