Where does one begin to learn how to program a 3D game? I'm a total amateur at OpenGL and graphics programming in general, as I've mainly had my focus on more low-level processor and networking logic (been building server apps and basic console-driven operating systems), so me coming here is pretty last resort.
I HAVE been through NeHe's tutorial to about tutorial #14, but I find it limited. It teaches you how to do stuff, woo, but one thing that I find sits so glaringly out at me is that it doesnt actually cover the underlying concepts of OpenGL, just teaches you how to apply the API to a limited number of cases.
Bar that and the OpenGL Red Book, I'm struggling to find tutorials and places to generally start from.
Put short, I can do as much as draw a few polygons, translate them, translate "yourself" in the dimension, and uh... yeah, basically, no idea how to even render nets, spheres, complex entities, what Anti-Aliasing is etc etc.
I'm considering going through the OpenGL Red Book shortly to ensure I pick up the standards parts, but that wont really help gaming I take it...
Any recommendation will be accepted really! =D