Thread: Insane far plane

  1. #1
    Registered User VirtualAce's Avatar
    Join Date
    Aug 2001
    Posts
    9,607

    Insane far plane

    My far plane on my terrain engine is set to 1000000.0f with the near plane at 1.0f. Even with this far plane setting I can't really tell how far out it is rendering. At 500000.0f I was getting some early triangle clipping at the far plane.

    So now if my quad tree can render out to 1000000.0f with a 0.5 to 1.0 frame drop then theoretically I cannot render any further right? Again this is with no LOD except for texture LOD. The settings for my quad tree are:

    Magnification: 512.0f
    Patches around player: 8x8 patches
    Patch size: 64 x 64 cells
    Cell size: 2048.0f x 2048.0f units
    Size of one patch: 64 * 2048.0f units = 131,072 x 131,072 units
    Size of entire render: (131,072 * 8.0f) x (131,072 * 8.0f)
    Texture LOD: 50000.0f units
    FPS 99.5 to 100.0f at 100Hz vsync

    My question is how would I render this to make it appear curved the higher up you went in the atmosphere? It would be a linear interpolation but I'm not sure how to do it. I also need a way to LOD the 8x8 patches as you increase in height. There comes a point at which you will see the rendered 'world' as a small square regardless of how far out you render on Z. Somehow I need to solve this by moving to an LOD mode that would then only render 'patches' of flattened terrain with textures representing that portion of the world.

    I'm a bit lost on how to do some of this.

    You can see that in the high altitude render I'm not making use of the huge far plane. Somehow I need to make sure that regardless of height I'm always rendering out to the far plane.
    Last edited by VirtualAce; 03-12-2011 at 11:41 AM.

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. create plane in 3D and
    By michi7 in forum Tech Board
    Replies: 6
    Last Post: 07-22-2008, 03:31 PM
  2. Textured plane suggestions
    By VirtualAce in forum Game Programming
    Replies: 9
    Last Post: 04-20-2004, 09:28 PM
  3. Clipping plane prob?
    By gazsux in forum Game Programming
    Replies: 7
    Last Post: 07-04-2003, 09:49 PM
  4. the plane passing the moon
    By SAMSAM in forum Game Programming
    Replies: 6
    Last Post: 02-20-2003, 09:11 AM
  5. New plane chrash
    By oskilian in forum A Brief History of Cprogramming.com
    Replies: 6
    Last Post: 11-12-2001, 10:51 AM