Calculus

Section 1: What Is A Derivative?

Section 2: The Derivative Defined As A Limit

Section 3: Differentiation Formulas

Section 4: Derivatives Of Trigonometric Functions

Section 5: The Chain Rule

Section 6: Higher Order Derivatives

Section 7: Related Rates

Section 8: Curve Sketching Using Derivatives

Section 9: Introduction To Integrals

Section 10: Solving Integrals

Section 11: Integration By Substitution

Section 12: Calculating Volume With Integrals

Section 13: Derivatives and Integrals Of Exponentials

Section 14: Derivatives Of Logarithms

Section 15: Integration By Parts

Section 16: Integration By Trig Substitution

Section 17: Improper Integrals

Advanced Calculus

Section 1: Inverse Trigonometric Functions

Section 2: Derivatives of Inverse Trigonometric Functions

Section 3: Hyperbolic Functions

Section 4: Inverse Hyperbolic Functions

Section 5: L'Hospital's Rule

Section 6: Trigonometric Integrals

Section 7: Integration By Partial Fractions

Section 8: Arc Length

Section 9: Area Of A Surface Of Revolution

Section 10: Parametric Equations

Section 11: Arc Length In Parametric Equations

Section 12: Surface Area Of Revolution In Parametric Equations

Section 13: Polar Coordinates

Section 14: Polar Equations

Section 15: Area And Length In Polar Coordinates

Section 16: Sequences

Section 17: Series

Section 18: Integral Test Of Series Convergence

Section 19: Comparison Tests Of Series Convergence

Section 20: Alternating Series Test Of Convergence

Section 21: Ratio and Root Test Of Series Convergence

Calculus 3

Section 1: 3D Cartesian Coordinates

Section 2: Introduction To Vectors

Section 3: The Vector Dot Product

Section 4: The Vector Cross Product

Section 5: Vector Valued Functions

Section 6: Multivariable Functions And Partial Derivatives

Section 7: The Chain Rule For Partial Derivatives

Section 8: The Directional Derivative

Section 9: The Gradient

Section 10: Double Integrals

Section 11: Double Integrals In Polar Coordinates

Section 1: Triple Integrals

Section 2: Triple Integrals In Cylindrical Coordinates

Section 3: Triple Integrals In Spherical Coordinates

Section 4: Divergence And Curl Of A Vector Field

Section 5: Line Integrals

Section 6: Line Integrals In A Vector Field

Section 7: Alternative Form Of Line Integrals In Vector Fields

Section 8: Fundamental Theorem Of Line Integrals

Section 9: Green's Theorem

Section 10: Surface Integrals

Section 11: Flux Integrals

Section 12: Stokes Theorem

Section 13: The Divergence Theorem

Are these enough to be knowledgeable in game programming without getting confused? Of course, the prerequisite to get into game programming is just programming, but i'm just talking about maths that is involved.