Vertex Buffer objects gonna be sick

This is a discussion on Vertex Buffer objects gonna be sick within the Game Programming forums, part of the General Programming Boards category; Hello, my names Paul. I have been teaching myself openGl for about 4 or 5 months and I wrote this ...

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    Vertex Buffer objects gonna be sick

    Hello, my names Paul. I have been teaching myself openGl for about 4 or 5 months and I wrote this basic obj viewer. I took a couple months break away from programming, and when I wanted to get back into it I launched dev-c++ with my code and I got this error, 'glInfo no such file or directory' I kinda started to panic. I had to do a system restore a while back, and I was thinking that could have something to do with it, so i re-installed dev-c++, probably a bad idea cause I think it was fine for the most part. Anyways I stared getting errors not recognizing my ARB vertex buffer object extensions which made me feel even worse cause I'm not sure how I got to work in the first place. Anyways, I think the only thing that I really need to get working is the glInfo.h

    I swear on my life this code was working, can someone take a look at it? Any single hint towards an answerer would be very appreciative.

    Paul
    Attached Files Attached Files
    Last edited by darroughstudios; 08-20-2008 at 01:19 AM. Reason: forgot attachment

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    Dr Dipshi++ mike_g's Avatar
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    Are you sure that you are adding all the correct libraries to the linker in your project?

    It seems like a linking error to me. If youre linking all the libs then you might want to chec that they all still exist where they are supposed to be.

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    Thank you so much for your response, a couple headers were missing but now im just getting a black window. Any suggestions?

    Paul

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    Budding Synth Programmer samGwilliam's Avatar
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    Quote Originally Posted by darroughstudios View Post
    Thank you so much for your response, a couple headers were missing but now im just getting a black window. Any suggestions?

    Paul
    glBegin ();

    MSVC++ 6.0

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