Displaying skeletons with DirectX
I'm currently doing a project that requires me to animate a skeletal structure using the hierarchial animation modelling technique. I've got the model animating correctly using the D3DXFRAME structure and have the model skinned and meshed correctly. However, I want to display the basic bone stucture underlying the mesh. As far as I can tell the frames do not hold start and end nodes that I can use to maybe draw a primitive line connecting one bone to another. Can anyone show me where I might be able to find some information on how to do this??
thanks for any help