Thread: AI (pathfinding) tutorial

  1. #1
    Registered User dirkduck's Avatar
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    AI (pathfinding) tutorial

    Hello all. Ive been working on a smaller game project called 'Torg - Battle Arena' (at least thats the name for now), and its just about done. All thats left is is to get some medieval 3D models, and work on the AI. Anyway, im not too great at AI (speciffically pathfinding), so can anyone point me to some tutorial(s) on pathfinding? Ive looked up some stuff on A*, but didnt get very far with that, so maybe a easy introduction to some pathfinding would be nice. Thanks!

    PS: I have a screenshot of the game at http://www.labino.net/screens/torg1.jpg

  2. #2
    the hat of redundancy hat nvoigt's Avatar
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    As I misplaced my files for my own A*, I'm currently looking, too. The best page I found is http://www.geocities.com/jheyesjones/pseudocode.html.
    hth
    -nv

    She was so Blonde, she spent 20 minutes looking at the orange juice can because it said "Concentrate."

    When in doubt, read the FAQ.
    Then ask a smart question.

  3. #3
    Skunkmeister Stoned_Coder's Avatar
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    Free the weed!! Class B to class C is not good enough!!
    And the FAQ is here :- http://faq.cprogramming.com/cgi-bin/smartfaq.cgi

  4. #4
    Registered User dirkduck's Avatar
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    thanks, ill take a look at those

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