AI (pathfinding) tutorial
Hello all. Ive been working on a smaller game project called 'Torg - Battle Arena' (at least thats the name for now), and its just about done. All thats left is is to get some medieval 3D models, and work on the AI. Anyway, im not too great at AI (speciffically pathfinding), so can anyone point me to some tutorial(s) on pathfinding? Ive looked up some stuff on A*, but didnt get very far with that, so maybe a easy introduction to some pathfinding would be nice. Thanks!
PS: I have a screenshot of the game at http://www.labino.net/screens/torg1.jpg