My old game engine framework, now available to you.
I'm scrapping the "Clockwork" project I've posted about a few times here, in favour of writing more open-source code purely for my own self-education while I'm in university.
So, I've decided to archive the last build and codebase for "libCE", the framework I was using to power the editor system. It's dependant on OGRE, PhysX and PhysFS to build.
It won't be useful for anyone trying to learn OpenGL or Direct3D of course, but I think it might be able to help people trying to write a decent engine framework. Although I don't claim that my code is anything spectacular to behold.
Get it here.
EDIT: I should also probably mention that it was never actually finished.