Looking for a 3d math backup book.

This is a discussion on Looking for a 3d math backup book. within the Game Programming forums, part of the General Programming Boards category; I'm pretty well into this book http://www.amazon.com/Primer-Graphic...3974953&sr=8-1 but am stuck on the quaternion operations (slepr, squad, exp, etc.) and the ...

  1. #1
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    Looking for a 3d math backup book.

    I'm pretty well into this book
    http://www.amazon.com/Primer-Graphic...3974953&sr=8-1

    but am stuck on the quaternion operations (slepr, squad, exp, etc.) and the like and want a good book that backs it up in regards to making it a bit more understandable. I've seen these books

    http://www.amazon.com/Mathematics-Pr...3974742&sr=8-2

    http://www.amazon.com/Essential-Math...rdr_bb_product

    and am wondering if anyone has suggestions.

    I am postponing understanding them fully until later so I skipped the chapter, but want to have a good backup in-case I need a second opinion on another area.

  2. #2
    Super Moderator VirtualAce's Avatar
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    Quaternions are not simple math. I think the first book does a good job of explaining them. Every other explanation I've seen is about ten times as difficult.

  3. #3
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    I understand the concept, but it's hard to visualize them like say Euler angles or even matrices. So when the book goes to doing he proofs for some of the calculation I get pretty lost. I'm no math wiz but I've gone through my rounds but still, I have some trouble.

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