need help about converting

This is a discussion on need help about converting within the Game Programming forums, part of the General Programming Boards category; Bubba; if you could and want,it would be awesome that you convert it.I wouldnt lose more time with that.... And ...

  1. #16
    Super Moderator VirtualAce's Avatar
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    Bubba; if you could and want,it would be awesome that you convert it.I wouldnt lose more time with that....
    And thus the true intent of the thread.

    Bubba; if you could and want,it would be awesome that you convert it....
    Laziness.

    No we won't do your homework for you.

    From the sticky about homework help:
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    Last edited by VirtualAce; 05-26-2008 at 01:20 PM.

  2. #17
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    Do you know how to use OpenGL?

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    Yes Bubba of course my intent is that but Its not my whole project.Thats why I wrote here.if it was my all project I wouldnt write here because I read the message in link you gave before.

    Yes I know robwhit.at least enough for me to do this project...

    And I searched the commands in the code and found out that this code was written with Borland C++.It is the reason that I had problems.Some say that it is also C++,same thing but there is reasonable difference with Visual Studio.

  4. #19
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    Quote Originally Posted by mensrea View Post
    And I searched the commands in the code and found out that this code was written with Borland C++.It is the reason that I had problems.Some say that it is also C++,same thing but there is reasonable difference with Visual Studio.
    Obviously, the language C++ is the same whether you compile it with Borland or Visual Studio. The problem comes when programmers make use of the language extensions or library extensions that the different compiler vendor's supply to make life better for the programmer - but most of those extensions are specific to the vendor of the compiler. In most cases, the workaround for this is to provide your own functions to replicate those vendor specific functions.

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    Quote Originally Posted by matsp View Post
    Obviously, the language C++ is the same whether you compile it with Borland or Visual Studio. The problem comes when programmers make use of the language extensions or library extensions that the different compiler vendor's supply to make life better for the programmer - but most of those extensions are specific to the vendor of the compiler. In most cases, the workaround for this is to provide your own functions to replicate those vendor specific functions.

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    Yes but there is vcl.h in the code and I think its a unique header for Borland.It cant be compiled in Visual Studio.Is there a way to do that?

  6. #21
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    Quote Originally Posted by mensrea View Post
    Yes but there is vcl.h in the code and I think its a unique header for Borland.It cant be compiled in Visual Studio.Is there a way to do that?
    Well, for headers that are not in some other vendor's solution, the first point is to remove the include of that file - or create an empty file of that name. Then you see what errors you get from that, and fix those by implementing whatever it is that is missing. This is not trivial beginner coding - if you want that, then you should probably look at source that compiles in your current compiler without problems.

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    Compilers can produce warnings - make the compiler programmers happy: Use them!
    Please don't PM me for help - and no, I don't do help over instant messengers.

  7. #22
    l'Anziano DavidP's Avatar
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    Correction: that code you have was written in Borland C++Builder. Link: http://www.codegear.com/products/cppbuilder

    I strongly advise you to start from scratch instead of trying to modify someone else's work which you cannot understand. You keep saying that you want to make a puzzle game, but you don't tell us which puzzle game. Which puzzle game is it that you are trying to make?
    My Website

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  8. #23
    Super Moderator VirtualAce's Avatar
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    I ditto starting over from scratch.

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