Thread: My zombie game

  1. #1
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    My zombie game

    Here is a screen from a game I am working on. It is nothing fancy, but as it is my first "real" game, im a bit proud.

    It is made without any form of hardware acceleration. All the blitting is done in software. So far I have support for rotation, animation and alpha blitting.

    Working on the UI now:

    Let me know what you think so far.

    Note: I have not made the art in the game. It is just taken from different places. I never intended to show this game to anyone so I didnt really think about where I got the art. If this somehow violates any of the forum rules, please remove the thread.
    The zombie sprite is coming from this game: http://www.crazymonkeygames.com/Endl...e-Rampage.html

  2. #2
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    Looks pretty good. You need to fix the misalignment in the road. Also, the mismatch in the tiles.

  3. #3

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    Wow that looks really good man. How, exactly, are you doing the software rendering?

    Keep up the good work.
    I'm not immature, I'm refined in the opposite direction.

  4. #4
    Crazy Fool Perspective's Avatar
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    Looks great, when does the demo come out?

  5. #5
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    Thanks for the kind words.

    I know the tiles dont match up, I have actually fixed it, just need to update the tile files.

    The software rendering is do my manipulating a pointer that points to the screen. It is really really slow, but next year I have a game development module at Uni where I have to do it that way, so I figured that it would be a good idea to make my game that way. To be honest I really enjoyed making the graphics routines as fast as possible. They can probably be optimized a lot more, but for a beginner I think I have done ok.

    A demo...Not in a long long time. Way to much stuff that need to be fixed.

    A few question:
    Should I have information of the different parts of the program stored in the gameworld class or in the smaller classes?

    class Gameworld
    {
    // stuff

    private:
    UI interface
    Player mainPlayer
    Map level
    }

    or like this
    class Player
    {

    private:
    UI *uiptr
    }

    I think the first one looks nicer but then I need to send more information around. In the second I only need to send things once.
    Last edited by h3ro; 03-20-2008 at 12:00 PM.

  6. #6
    Registered User VirtualAce's Avatar
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    Looks good. Keep us updated on its progress. Artwork looks good and the minimap is cool.

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