Modelling moving parts on models
Finally got farely decent at Blender and have quite a few nice looking ships. I would like to put some moving parts on them but I'm not sure how to do it. I know how to do it in code but I don't know how to go from editor to code.
I tried using bones but the influence of them is too large and I really do not need vertices to change position in the context of skinning. The parts on my ships are not skinned and do not affect any other portions of the model.
Since I'm currently using D3DXMesh one of my ideas is to make each moving part a subset of the mesh but I also need transformation information which I simply do not have in the standard x file format.
Here is a pic of the model in the mesh viewer util. Still no textures since I really suck at making them.