Hi,
I am trying to write some code in which one class, when it reaches a certain state, tells its parent class to do something:
I don't want to have to keep asking if (A.B.x == 50) after every call to functionB, because x is only equal to 50 after, on average, hundreds of calls to functionB(), so this would be very inefficient. Function B changes x randomly so there is no way of telling when exactly x will equal 50.Code:class classA { classB B; public classA() { B = new classB(); } public functionA(){} } class classB { int x; public functionB() { // Modifies the value of x in a random way } } class Main { A = new classA(); A.B.functionB() /* This is called lots and lots, until x happens to equal 50. When x = 50, I want to dispose of B, and call A.functionA().*/ }
So, how can I tell A to do something once B reaches a certain state....could I use some sort of event handler, such that x=50 raises and event, thus telling A do dispose of B and so on?
I am very new to C# and would like to know what the code for such an event handler would be, or any other suggestions on how I might implement this.
Thank you!



LinkBack URL
About LinkBacks



CornedBee