RE EDITED WHOLE POST:
ok so let me revise my question. I have a mesh that is a square:
And I have a matrix that I got from the physics engine I am "porting" over to .net. With that matrix I am suposed to apply it to the mesh (so it rotates and stuff correctly) and than draw the mesh.Code:Mesh pmesh = Mesh.Box(device, 50, 50, 50);
I got all but applying the matrix to the mesh? So if anyone has any idea on how to do that, it would be great!
And I also think this is more of a game post now.