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| | #1 |
| Registered User Join Date: May 2002
Posts: 96
| So, in summary, I'm looking for tutorials on creating multimedia applications/midi applications using C# (Not C++/VB/Java). Any help would be greatly appreciated! Thanks, -Grayson
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| | #2 |
| Cat without Hat Join Date: Apr 2003
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| The problem is that the original .Net framework contained virtually nil multimedia stuff. Managed DirectX offers multimedia functionality, nothing else does. I think, however, that DirectShow doesn't give you enough control to do what you want, so you're probably stuck with DirectSound+DirectMusic anyway.
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| | #3 |
| Registered User Join Date: May 2002
Posts: 96
| What about playing movies in my own multimedia if I want to create my own movie application?
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| | #4 |
| Cat without Hat Join Date: Apr 2003
Posts: 8,492
| What do you mean by "your own multimedia"?
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| | #5 |
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| "Multimedia applications." Sorry about that.
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| | #6 |
| Cat without Hat Join Date: Apr 2003
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| I think as it is now, MediaPlayer, Quicktime and RealPlayer, as well as several "minor" movie players all use DirectShow to display movies.
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| | #7 | |
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| Re: MultiMedia/MIDI tutorials using C# Quote:
So, my interest that I have is I would like to create MIDI applications (that does not use DirectMusic) since this would be my hobbyist. Well, I could probably tell that most of the music companies (like Creative Labs and Yamaha) uses C++ to create their own MIDI applications/synthesizers...But I found that C# are a lot easier than C++ for me.
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| | #8 |
| Cat without Hat Join Date: Apr 2003
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| That's because it doesn't provide the same capabilities as C++. I fear that in this case you must use C++.
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| | #9 |
| Registered User Join Date: May 2002
Posts: 96
| Know what? I think DirectX 9 SDK provides Audio/Video playback of audio, MIDI, and video... Plus it also supports capturing a sound using DirectSound capture device for C#... But thanks for your help...
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