Solving type of class

This is a discussion on Solving type of class within the C# Programming forums, part of the General Programming Boards category; This is kinda lengthy but I am curious if there is a neat solution to this I have a class ...

  1. #1
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    Solving type of class

    This is kinda lengthy but I am curious if there is a neat solution to this

    I have a class like so
    Code:
    public abstract class Entity
    {
        public abstract void Draw(Graphics g);
        public static Vector Intersect(Line line1, Line line2)
        {
             //Do stuff
        }
        public static Vector Intersect(Arc arc1, Arc arc2)
        {
             //Do stuff
        }
    }
    Then I have two classes like this
    Code:
    public class Line : Entity
    {
        override public void Draw(Graphics g)
        {
            //Draw stuff
        }
    }
    
    public class Arc : Entity
    {
        override public void Draw(Graphics g)
        {
            //Draw stuff
        }
    }
    I now can do this
    Code:
    private void MainWin_Paint(e)
    {
        foreach(Entity entity in m_alVisableEntities)
        {
            Graphics g = e.Graphics;
            entity.Draw(g);	
        }
    }
    What happens here is that at run time the program call the correct draw function , either Arc or Line.

    But if I try to do this
    Code:
    vIntersection = Entity.Intersection(m_Entity1, m_Entity2);
    where m_Entity1 and m_Entity2 are Entity containg Line instances. I get a compile time error saying something like "cannot convert argument from Entity to Line"

    Why is it that in the first case the compiler can solve what type of entity I am calling but not in the second case. And is there a decent way to solve it without manually doing type checking?

    Thanks

    ~Barjor
    Last edited by Barjor; 06-05-2003 at 11:32 AM.

  2. #2
    the hat of redundancy hat nvoigt's Avatar
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    Well, you could make Intersect an abstract function as well like this:

    public abstract Vector Intersect( Entity other );

    And overwrite this for each derived class, so you can do:

    m_Entity1->Intersect( m_Entity2 );
    hth
    -nv

    She was so Blonde, she spent 20 minutes looking at the orange juice can because it said "Concentrate."

    When in doubt, read the FAQ.
    Then ask a smart question.

  3. #3
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    What I am trying to do is to create overloaded functions that will take care of intersections between Arcs and line

    public Vector Intersect( Line, Line );
    public Vector Intersect( Line, Arc );
    public Vector Intersect( Arc, Line );
    public Vector Intersect( Arc, Arc );

    when I call them I would like to just be able to pass them two Entity and have the run time decide what function to call. The problem is that without some sort of type checking I don't know what type (arc or line) that will be passed to the Intersect(XX,XX)


    "Quote"
    m_Entity1->Intersect( m_Entity2 );

    Done to much C++ lately??? *Smile*

    Thanks for your help



    EDIT

    MM maybee I was reading that to fast..you might actually have solved my problem...I think...maybee

    THANKS

    ~Barjor
    Last edited by Barjor; 06-05-2003 at 01:04 PM.

  4. #4
    the hat of redundancy hat nvoigt's Avatar
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    Oops *ggg* yeah, I had to find my way through another projects C++ code all day...
    hth
    -nv

    She was so Blonde, she spent 20 minutes looking at the orange juice can because it said "Concentrate."

    When in doubt, read the FAQ.
    Then ask a smart question.

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