let's say I have an IntPtr that points to the raw data of System.Drawing.Bitmap. is there any way to create a byte array from that IntPtr without copying the data? I'm a pretty experienced C++ programmer, so I can call ToPointer() on it and convert to a byte* to work with it as a pointer, which is no big deal for me, but using a pointer and doing pointer arithmetic increases the risk of bugs, so I'd prefer not to do it that way if there's another way.



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