Thread: This bugs me...

  1. #1
    ATH0 quzah's Avatar
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    This bugs me...

    Data types in C# have stupid names.

    byte - It's unsigned. Ok, that's reasonable so far.
    sbyte - Signed byte. I guess that's alright.
    int - Ok, an integer. It's signed. What?
    uint - This is an unsigned int?

    Why isn't it sint or ubyte? Don't mix them. If I can use s<type> for signed, then use s<type> for all of them. Don't use s for some and u for others!


    Quzah.
    Hope is the first step on the road to disappointment.

  2. #2
    (?<!re)tired Mario F.'s Avatar
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    Yeah. Not nice to see. I don't know why they would be named like that, but I can haphazard a guess: Code simplicity, provided you understand the meaning of the data types; Unsigned byte is a more common data type, than signed byte for sure. So "byte" it is. Conversely, a signed integer is by far a more common data type than a signed one. So... yeah.

    In any case, the problem goes away if you use the CLS compliant names (which we probably should anyways). In that case we have:

    Int16 - signed
    UInt16 - unsigned
    Int32 - signed
    UInt32 - unsigned
    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

  3. #3
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    That's exactly it - it's all about frequency of use. byte and char are unsigned, while short, int, and long are signed, because those are simply the most common uses of those data types. It's a departure from C/C++ where everything defaults to signed unless you use the unsigned keyword.

    While it may make the learning curve a bit steeper, once you're familiar with the language you'll come to appreciate it I think, since it makes the most commonly used form the shortest, and the one that doesn't need any special prefixes.
    You ever try a pink golf ball, Wally? Why, the wind shear on a pink ball alone can take the head clean off a 90 pound midget at 300 yards.

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