A slow drawing problem

This is a discussion on A slow drawing problem within the C# Programming forums, part of the General Programming Boards category; It's in Hebrew but I wrote instructions in there. 2shared - download p.zip Thanks....

  1. #16
    Registered User gavra's Avatar
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    It's in Hebrew but I wrote instructions in there.
    2shared - download p.zip
    Thanks.
    gavra.

  2. #17
    Gawking at stupidity
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    I got rid of the flicker by changing 2 lines in FormGame_Paint() and setting FormGame's DoubleBuffered property to true.

    Line 438 in FormGame.cs I changed from:
    Code:
    playingField = new Bitmap(Globals.PlaygroundWIDTH, Globals.PlaygroundHEIGHT, graphics);//create an image the same size as the screen
    To...
    Code:
    playingField = new Bitmap(Globals.PlaygroundWIDTH, Globals.PlaygroundHEIGHT, e.Graphics);//create an image the same size as the screen
    Line 455 of FormGame.cs I changed from:
    Code:
    graphics.DrawImage(playingField, new Point(0, 0));
    To...
    Code:
    e.Graphics.DrawImage(playingField, new Point(0, 0));
    And then set FormGame.DoubleBuffered to True in the design view of FormGame.cs.

    P.S. Good thing you added those instructions. I was totally lost! Heh.
    If you understand what you're doing, you're not learning anything.

  3. #18
    Registered User gavra's Avatar
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    WOW! Thank you!
    I would be happy if I will also understand what's the difference between FormGame.CreateGraphics() and e.Graphics objects.
    gavra.

  4. #19
    Registered User C_ntua's Avatar
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    You fall in the first category

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