Suppose I have two Point / PointF arrays P1 and P2. How can I draw two polygons on a panel, one from P1 and the other from P2, such that the two are transparent? Meaning, in case they overlap, I can also see the one that's under.
From what I've seen on searches I have to use DirectX directly or something like that, but I haven't seen any clear examples. Could someone provide an example?