Thread: How do I start...!??

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    Exclamation How do I start...!??

    We have this project to develop the game Mill (a.k.a. Nine Men's Morris). Initially we decided to use Java but just about two days ago after a lot of discussion we decided that we will code it in C#. I have Microsoft Visual Studio 2008 Professional and since I have neither used it before nor ever programmed in C# I have no idea how to start. I have programmed in Java (in Eclipse) and C and C++ (Turbo C and Dev-Cpp) and they say I'll find Visual C# easy to pick up. All I want to know is (and in significant detail please), HOW DO I START?

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    Jack of many languages Dino's Avatar
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    Microsoft has gone to a lot of troubles to put HOW-TO videos on their website for how to get started with VS2008. Have at 'em!
    Mainframe assembler programmer by trade. C coder when I can.

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    I have already checked up on that and got a fair idea of how to go about starting a new project on Visual C#. What I wish to know is how do I start off coding this game? What all classes and methods should be there, etc.?

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    That's up to you to decide. You're not coding if we post what you need here. First of all you should plan the basics, program flow, what's needed when and where, that will get you started, then you create classes to represent objects (I have no idea what that game is, so I'll use a ship as an example). You give the ship all the information needed, then you create methods that use the world and the ships information to do something.
    He who asks is a fool for five minutes, but he who does not ask remains a fool forever.

    The fool wonders, the wise man asks. - Benjamin Disraeli

    There are no foolish questions and no man becomes a fool until he has stopped asking questions. Charles Steinmetz

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    Jack of many languages Dino's Avatar
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    Quote Originally Posted by theMethod View Post
    I have already checked up on that and got a fair idea of how to go about starting a new project on Visual C#. What I wish to know is how do I start off coding this game? What all classes and methods should be there, etc.?
    Dino says Ditto to Dan.

    You have to DESIGN the game, then you will know what you need to code. If you start coding before you design, it, well, good luck.
    Mainframe assembler programmer by trade. C coder when I can.

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    Buy a book on game programming in C# perhaps. Naturally you would probably use DirectX.
    Warning: Have doubt in anything I post.

    GCC 4.5, Boost 1.40, Code::Blocks 8.02, Ubuntu 9.10 010001000110000101100101

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