I ususally do my openGL stuff with C++, but I have been working a lot with C# and hope to continue, and just wanted to know if there was an SDK provided for C# to develop OpenGL apps.
I ususally do my openGL stuff with C++, but I have been working a lot with C# and hope to continue, and just wanted to know if there was an SDK provided for C# to develop OpenGL apps.
This:
http://groups.google.com/group/comp....e53eca6c9a2fa8
was the first reasonable result from googling. Not sure if it's what you were looking for.
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Mats
Compilers can produce warnings - make the compiler programmers happy: Use them!
Please don't PM me for help - and no, I don't do help over instant messengers.
Yeah I meant to say I saw CSGL before, but it's been unsupported for a long while. And I remember hearing my teacher say that C# was interoperable.
As far as I know, C# _is capable_ of calling non-C# code - how easy or difficult that is, I don't know.
--
Mats
Compilers can produce warnings - make the compiler programmers happy: Use them!
Please don't PM me for help - and no, I don't do help over instant messengers.
Well I just found something Called Tao.OpenGL which is a .NET OpenGL binding.
Wow, Tao is pretty much all I need, it even has a GLFW binding.