I am making a game that use SDL, OpenGL, and FMOD. I got it to compile both on Windows and Linux (After messing with it for several hours). Then I added FMOD for sounds, and I can compile it on Linux, but not on Windows. I'm getting linker errors saying that all the FMOD functions are undefined.
I'm using the current stable version, 4.10.01 32bit. So I downloaded the API and included the header files and linked the libs (There is a large selection). I originally tried libfmodex.a and fmodex_lcc.lib. But I ended up trying all the different libraries, none of which worked.
I guess....the answer is probably specific to my compiler (Code::Blocks), but I'm really stumped and could use some help.