help a n00b starting out. any advice?

This is a discussion on help a n00b starting out. any advice? within the C++ Programming forums, part of the General Programming Boards category; hey guys. I'm a complete noob to programming and am looking towards programming for gamming. I start c++ classes in ...

  1. #1
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    help a n00b starting out. any advice?

    hey guys. I'm a complete noob to programming and am looking towards programming for gamming. I start c++ classes in about 2 months. My question is what should i use to make my programming experience more efficient and any other tips in speeding me up in the direction to programming for gamming. I downloaded the Borland compiler and not sure what too use for an IDE. what are the differences between IDE's. any recomendations for practising some game programming?

    any advice from a veteran would be very welcome!.. thanks.

  2. #2
    and the hat of int overfl Salem's Avatar
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    The code::blocks IDE seems popular, certainly in the $0 category.

    > what are the differences between IDE's.
    Price and features mostly.

    I would suggest you spend up to the next 12 months just practising anything you can get your hands on, so you have a wide range of tools and techniques to hand.

    console tic-tac-toe, computer picks at random
    console tic-tac-toe, computer picks not to lose
    console tic-tac-toe, computer picks to try and win
    graphical tic-tac-toe, based on the previous version
    graphical tic-tac-toe, as above, + sounds / music
    graphical tic-tac-toe, as above, but using 3D graphics
    graphical tic-tac-toe, as above, but animate moves
    graphical tic-tac-toe, as above, but add 2 player option
    graphical tic-tac-toe, as above, but computer is now a network server playing TTT
    graphical tic-tac-toe, as above, but peer-to-peer head-to-head play.

    OK, not the most exciting game, but that's not the point. It's a familiar concept which won't get in the way of the learning experience.

    Also, each progression is a natural evolution of the previous step. If you've thought about your C++ classes, and implemented them properly, then each one should just enhance the previous iteration of the code.

    If you find yourself basically rewriting the thing from scratch, then you probably did something wrong in the design stage. For example, the move picking AI shouldn't change at all from going from console to graphical representations.
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.
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    Deathray Engineer MacGyver's Avatar
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    Am I the only one thinking he should spend some time working on upgrading his MegaBuster Cannon?

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    I downloaded the Borland compiler and not sure what too use for an IDE.
    Are you saying the version you downloaded doesn't have an IDE? I think Borland Turbo Exporer (FREE!!!) includes an IDE. (Of course, you don't need and IDE. It just makes things more convenient.)

    Just about any "modern" compiler/IDE should be good for learning. (All compiler writers try to make their compiler ANSI/ISO C++ compliant.) I always recommend the new programmers get a popular compiler, so that they can get help. ...Compilers (and IDEs) can be a pain to install, configure, and learn. Once you get comfortable with the C++ language, you may want to experiment with different IDEs and choose a different one.

    Some popular free IDEs are code::blocks, Microsoft Visual C++ Express, and Bloodshed.

    You can find more FREE compilers / IDEs at TheFreeCountry.com.

    ...and any other tips in speeding me up in the direction to programming for gamming.
    Graphics game programming is an advanced topic.* This is a bit like saying "I'm just learning to play the violin, and I want to write a symphony." So, first, get yourself a good beginning C++ book, and learn the C++ language as a foundation.

    While you are working through your beginning C++ book, you can start researching graphics & game programming. There are several Game Programming Links on the Game Programming Board, here at cprogramming.com. Once you are comfortable with the underlying C++ language, you can choose a graphics library (maybe OpenGL or DirectX) to start learning.


    * Note that commercial games are created by a programming team. An individual programmer can create a game, but you can't "compete" with a team of 50 or more programmers... 50 programmers working on a game for two years would be equal to a single programmer working for 100 years! And, some of the team members are experts in "realistic graphics", others are experts in programming efficiency & speed, others are experts in sound, etc. You can eventually learn all of these things (and more), but by the time you become an "expert", everything has changed...
    Last edited by DougDbug; 11-26-2007 at 03:11 PM.

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    haha..

    those where some entertaining responses. Thanks guys. one of the first program I want to create is a character that would sit on your desktop and maybe animate.. i know im just starting out, but are there any tutorials on that or anything else that would lead me in that direction?

  6. #6
    C++まいる!Cをこわせ!
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    That's a very advanced topic. You don't even know the basics yet.
    Start with the basics first, then move on to GUI/Windows programming.
    Tutorials can be found at this site.

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