Hello
I'm making a text-based adventure game with C++. It includes lots of random variables and cases, which is hard to keep track of. Is there any way that, instad of this:
I could just type something like:Code:if (e == 1) {action} else if (e == 2) {action 2}
In other words, as the title says, can large amounts of text be stored to a variable? If so, how would I do it?Code:case1