Hi,
I'm having trouble compiling, after writting a few lines of code, suddenly my compiler throws me an error. The error is :
GameWorld.h:38: error: ‘AsteroidList’ does not name a type
Here's the code that is related :
GameWorld.h
Here is my header file for #include "AsteroidList.h"Code:#ifndef GAMEWORLD_H #define GAMEWORLD_H #include <iostream> #include <cstdlib> #include <sstream> #include <fstream> #include <QApplication> #include <QGridLayout> #include <QPushButton> #include <QPainter> #include <list> #include <vector> #include "AsteroidList.h" #include "Asteroid.h" #include "AsteroidType1.h" #include "AsteroidType2.h" #include "Player.h" #include "t_List.h" using std::cout; using std::istringstream; using std::ifstream; using std::string; using std::cin; using std::list; using std::vector; class GameWorld { Player p; list<Asteroid*> L; list<Asteroid*>::iterator i; vector<Asteroid*> V; t_List<Asteroid*> tList; public: // Error is here AsteroidList li; void loadData(char*,char*,int); void drawPlayer(QPainter&); void drawAsteroid(QPainter&); private: int dataType; }; #endif
I have no idea what happened. Can anyone share any ideas?Code:#ifndef ASTEROIDLIST_H #define ASTEROIDLIST_H #include <QPainter> #include <vector> #include <list> #include "AsteroidNode.h" #include "Asteroid.h" #include "AsteroidType1.h" #include "AsteroidType2.h" #include "GameWorld.h" using std::cout; using std::vector; class AsteroidList { public: AsteroidList(); AsteroidNode* first() const; void addAsteroidPoint(string,float,float); void addAsteroid(string,float,float,int,int,int); void drawAsteroids(QPainter&, int, string,int,float,float); void drawAsteroid(QPainter&, QPolygonF,float,float); void checkAsteroids(QPainter&, int); void display(); void setNull(); private: Asteroid *a_first; }; #endif



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