mp3 player

This is a discussion on mp3 player within the C++ Programming forums, part of the General Programming Boards category; i want to make a basic mp3 player, just command line at first and then once i have it working ...

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    Question mp3 player

    i want to make a basic mp3 player, just command line at first and then once i have it working nicley ill make it gui. i do have a decent amount of programing knowledge in c++ opengl and vc++ enough to make my own simple 3d game which was more of a techdemo. but ive never done anyhing with sound and id like to venture off into that. but one of the things i have with stuff like this is that if i make an mp3 player i want to be able to do it the right way, the way a developer for a commercial company would, even though it obviously wouldnt be to the same scale. i just dont want to use come class that some guy made that makes my whole program into 3 lines. ive google searched and checked msdn and everything and the only thing i can come up with is directsound which would work i guess but im not really looking to make it for a game, just a standalone compact mp3 player that i could eventually expand into a nice player and maybe put in some opengl affects for displaying album art and stuff, but right now my concern is just to find out how id get the music working.

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    Frequently Quite Prolix dwks's Avatar
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    So how are you actually going to play sound? Are you going to use DirectSound or some other interface?

    You could have a look at SDL_mixer, which uses the SDL to play sound. I think SDL_mixer uses SMPEG behind the scenes. I highly recommend the SDL. It's cross-platform, so you'd be able to run your program under many different operating systems. And on Windows it uses DirectX, so you don't lose any performance.
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    well thats what im asking, how should i play my sound? i dont want to use directx or sdl cause im not making a game. im making an mp3 player and i know no one would ever be able to tell the difference but i want to know how i could actually do it. i feel like using directx for an mp3 player even though it would work would be like using the wrong tool.

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    Quote Originally Posted by cmyoung23 View Post
    well thats what im asking, how should i play my sound? i dont want to use directx or sdl cause im not making a game. im making an mp3 player and i know no one would ever be able to tell the difference but i want to know how i could actually do it. i feel like using directx for an mp3 player even though it would work would be like using the wrong tool.
    DirectSound is exactly for playing sound. DirectX is for doing things "directly", not just for games.

    SDL would be a bit more generic, so if you want to port your MP3 player to for example Linux, you'd have a better starting point.

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    i think you guys are missing my point. im basically asking how programs like windows media player , quicktime, and vlc play their sound. and were could i go to read up on it. i really dought wmp uses directsound

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    Quote Originally Posted by cmyoung23 View Post
    i think you guys are missing my point. im basically asking how programs like windows media player , quicktime, and vlc play their sound. and were could i go to read up on it. i really dought wmp uses directsound
    I'm 99% sure that media player uses DirectX - I don't see why it doesn't. QuickTime likewise.

    [Both of them use DirectX to draw to the screen when showing Video].

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    and the hat of wrongness Salem's Avatar
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    vlc is open source - maybe go read that?
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    i looked it up and wmp (not including the vista version) actually does use directsound. i was under the impression that direct sound was really just for sound in games. now that i know it would be proper to use it, i have everything i wanted to know and can start reading up on it. thanks

    and actually reading vlcs source was a good idea too, i didnt think of that and i probably will

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