Thread: Timing In C++

  1. #1
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    Timing In C++

    Hey Folks. Question here. I am writing a program in C++ in linux. I need to time a piece of code. Currently I am using the times function in <sys/times.h>. It gets me the time alright (time differece between start and end of code segment). However, I need a greater accuracy (3 decimal places at least). I want the same degree of accuracy as when I run the "time <progname>" command. For example, for one of my programs the output was:

    real 0m0.067s
    user 0m0.064s
    sys 0m0.004s

    when using the "time <programname>. When using times function within my program I get the following: 0.07. If I increase the precision of the output, they are just zeros. Is there any way to have the same degree of accuracy as a "time" command?

  2. #2
    l'Anziano DavidP's Avatar
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    If you are using Linux, as you say, you should be able to use timespec, which gives you nanosecond precision in timing.

    Here is a link: Timespec Reference

    In that reference, they say to include os_time.h, but when I used it, I just included time.h, and it worked fine, so you should be able to do it with time.h.

    Here is an example on how to use it:

    Code:
    struct timespec tp;
    clock_gettime ( CLOCK_REALTIME, &tp );
    Seconds = tp.tv_sec;
    NanoSeconds = tp.tv_nsec;
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