Thread: Client/server shared code

  1. #1
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    Client/server shared code

    I'm programming a multiplayer game, and I'm now at the point where I want to store data about player characters. I'm thinking about creating a class for this. I think it would be a good idea to use the exact same class on both client and server. What's the best way to organize this?

    Should I include the same source file in both projects?
    Should I create a static library containing the class and link to it in both client and server?
    Should I use one single library for all shared code?

  2. #2
    Hurry Slowly vart's Avatar
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    I'd do 1 library for all shared code
    All problems in computer science can be solved by another level of indirection,
    except for the problem of too many layers of indirection.
    – David J. Wheeler

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