Hello,
I was wondering, can someone please help me with a problem I am having?
I have several classes, similar to vectors and matrices, that need to be able to mulitply themselves in the following way.
Vector vec1;
Vector vec2;
Matrix mat1;
vec2 = vec1 * mat1 * vec2; (1)
Btw this is just a sample of what I want to do, I haven't worried about transpose and sizes etc. To implement this, I have written the classes to take references and return objects. For example,
Vector Matrix:perator* (const Vector&);
But as you can imagine, I can't do the sum (1) above because the return object from the first multiplication is not assigned, so a reference can't be passed to the second multiplication operation.
Is there a way to be able to do sum (1) without passing in an object rather than a reference?
Thanks for your help in advance.



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perator* (const Vector&);



). So pardon me if what I ask seems obvious.