Hi!
I'm making a game, just to learn SDL. But i seem to have some trouble with my code. If i cpoy and paste my code from the while into the switch it works. It is the same code. But if i do like that, the piece wouldn't move if you hold down the button. It would only move when you press the button.
How can i make this work?
Code://While the user hasn't quit while( quit == false ) { //If there's an event to handle if( SDL_PollEvent( &event ) ) { //If a key was pressed if( event.type == SDL_KEYDOWN ) { //Set the proper holder surface switch( event.key.keysym.sym ) { case SDLK_LEFT: left = true; break; case SDLK_RIGHT: right = true; break; case SDLK_ESCAPE: quit = true; break; } } //Check if the right is pressed while (right == true) { x = x + 10; SDL_FillRect( screen, NULL, NULL ); apply_surface( 0, 0, background, screen ); piece = load_image( "piece-right.png" ); apply_surface( x, y, piece, screen ); } //Check if the left is pressed while (left == true) { x = x - 10; SDL_FillRect( screen, NULL, NULL ); apply_surface( 0, 0, background, screen ); piece = load_image( "piece-left.png" ); apply_surface( x, y, piece, screen ); } } //If the user has Xed out the window else if( event.type == SDL_QUIT ) { //Quit the program quit = true; } //Update the screen if( SDL_Flip( screen ) == -1 ) { return 1; } }



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CornedBee
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