Hello, I'm still a beginner with C++, while being "well trained" with C. I'm developing a class for a customizable GUI control, which lets you assign a Paint function.
To do that I use function pointers:
This seems to work, but I want to know if there's a better way to do it using C++ features.Code:typedef struct { CPos pos; ... }PaintFuncParamsType; typedef bool (PAINTFUNC*)( PaintFuncParamsType* pParam ); class myButton { ... public: void SetPaintFunc( PAINTFUNC f ){if( f ) m_pf = f;}; void Draw(); .... private: PAINTFUNC m_pf; CPos m_pos; //position of the control and size } void myButton::Draw() { PaintFuncParamsType p; p.pos = m_pos; //assume "operator =" defined return (*m_pf)( &p ); }
Also, there are many limitations with this solution, because I can't access to class private members from the called functions, I need to pass them to the called "custom" function using as parameter a pointer to a structured type, as in the previous example.
Thank for any help and suggestion!![]()
BrownB



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