SDL way to do this:

This is a discussion on SDL way to do this: within the C++ Programming forums, part of the General Programming Boards category; Code: if (PeekMessage(&Msg, 0, 0, 0, PM_REMOVE)){ if (Msg.message == WM_QUIT) break; TranslateMessage(&Msg); DispatchMessage(&Msg); } I have that within a ...

  1. #1
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    Join Date
    Apr 2007
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    55

    SDL way to do this:

    Code:
    if (PeekMessage(&Msg, 0, 0, 0, PM_REMOVE)){
    	if (Msg.message == WM_QUIT) break;
    	TranslateMessage(&Msg);
    	DispatchMessage(&Msg);
    }
    I have that within a for that is showing frames of a video at a certain FPS... With that, the user can close the application whenever he wants... However, my whole application uses SDL, except for that. It would be a shame to be platform dependent just for that. Do you know how to do that with SDL?

  2. #2
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    Apr 2007
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    Sweden
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    Code:
    SDL_Event ev;
    bool game_is_running = true;
    
    while (game_is_running) 
    {
        SDL_PollEvent(&ev);
    
        switch (ev.type)
        {               
            case SDL_QUIT:
            {
                game_is_running = false;
                break;
            }
        }
    }
    
    // cleanup before exiting goes here

  3. #3
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    Join Date
    Apr 2007
    Posts
    55
    Thanks a lot... It works really good.

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